![]() ![]() They are weak so an army of them will still be terrible in combat but get creative. In short the sky is the limit with what you can do with them. How about a helm of telepathy? Bushes stationed around town casting detect though reading surface thoughts all over town by day then coming back to you at night to let you know all the town secrets. Those shrubs look much scarier with 19 str, 19 con, and a wand of magic missile or two. Awaken Source: Player's Handbook 5th-level transmutation Casting Time: 8 hours Range: Touch Components: V, S, M (an agate worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous After spending the casting time tracing magical pathways within a precious gemstone, you touch a huge or smaller beast or plant. If you are playing a high level spy artificer you might also start making common and uncommon magic items for your shrubs since all creatures can attune to magic items. Provided you spend any costs and have the downtime I personally see no issue with teaching your intelligent shrubs new fun skills. ![]() If your DM allows there are downtime rules for learning skills and gaining proficiencies. The casting time of this spell is 8 hours, and the range is touch. On top of that they can do pretty much anything a normal sentient creature in D&D can do. Awaken is a 5th level transmutation spell, it works on bard, and druid classes. They have an intelligence and wisdom of 10 which puts them on par with your average adult in D&D and can speak. The awakened beast or plant is charmed by you for 30 days or until. Your DM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree. You can communicate telepathically with any creature you can see within 30 feet of you. Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. Have them post up around well traveled establishments and come back if they hear anything juicy. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a humans. The description of the Awakened Mind feature reads. The have False Appearance which makes them look exactly like a normal shrub while they stand still. While they don't do much on their own and are weak in combat they make perfect spies. When I played a Spy(Artificer) I had a number of awakened shrubs. ![]()
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